For those who want a darker background version, here ya go:
a lil’ sneak for whats coming up next
While i do love me some tumblr, i finally got my own site with a proper gallery for easier browsing, http://www.slid3.com/
so there ya go.
That time of year again, If you’re around Seattle from august 28th till september 28th weeks drop by LTD ft the awesome art of the following people:Dane Ault, Trevor Basset, Barry Blankenship, Peter Breese, Dakota Cates, Daisy Church, Jaymee Donnelson, Craig Drake, Braden Duncan, Siames Escalante, Klint Flentge, Colin Foran, Leslie Gauthier, Andy Helms, Samuel “Sho” Ho, Aubrey Harding, Claire Hummel, Pat Jandro, Rhodora Jacob, Suzanne Kaufman, Eric Kirchmer, Christina Lank, Nan Lawson, Jason Liwag, Dev Madan, Karin Madan, Greggory Metzler, Timo Meyer, Mikeatron, Abraham Morales, Guillaume Morellec, Mr. Benja, Damon O’keefe, Mike Oncley, Chet Philips, Sara Richard, Kevin Jay Stanton, Meghan Stratman, Rich Werner, Jackie Williams and Bruce Yan
oh and me, and there’s complimentary beverages.
Or check online soon to pick up some prints, These include the Titanfall set, Happy Dayz & Parrapa.
some fanart, based on Willie Real’s amazing design of Fargo’s Lester Nygaard, which you can find here:
and lastly some renderpasses used in compositing the images:
-Ambient Occlusion pass: adds additional definition in the shadow areas and crevices.
-Shadow only pass: used as a selection to control the shadows individually.
-Emissive only pass: used to further boost both the eyes of the atlas and spectres.
-Specular pass: specular part of the light reflecting off the model, used to further boost and shade the models.
-Reflection pass: reflection part of the light reflection, also used to give more control in the composite.
-Selection mask: simple mask that can be easily split up into 3 different masks for the 3 different models by using the Red Green & Blue channels
-Normals pass: used for additional lighting control in the composite stage, these showcase the normal angle of all the surfaces, when split up into Red Green & Blue these can be used as masks.
-Zdepth pass: used for depth of field blurring aswell as a mask for distance fog.
Received a request for a version with a darker background, so if that’s your thing, you can grab em here: